Shaders

In Game Surface Types
Note: The in game surface types are not the same as the search keywords material types.

The surface type for a shader is specified via a "surfaceparm type" line, where type is the surface type to use.

Example: surfaceparm wood

Note that only one surface type can be used at a time, and so only one should be specified in a shader.

Here's a list of each of the surface types that can be specified:

wood - wooden surface metal - metal surface (like metal plating) stone - stone or rock surface dirt - dirt surface grill - metal grill surface grass - grass covered surface mud - muddy or squishy sounding surface puddle - water puddle surface glass - glass surface gravel - rocky gravel surface sand - sandy surface foliage - tree tops, bushes, or leaf covered surface snow - snow covered surface carpet - carpeted surface